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SUPERSIZE HERO

VR Game and three Animation Clips at Filmakademie Baden-Württemberg, 2018

My roles:

  • Look Development

  • Texturing characters,

       props and environment 

  • Shading props in Unreal Engine

Software: 

  • Unreal Engine

  • Maya

  • Substance Painter

  • Photoshop

  • Arnold

Awards:  Best XR Content - SIGGRAPH ASIA 2019, Brisbane  &  BEST OF CAMPUS - 2019 GAMESCOM 2019,Cologne 

Directors: Ihab Al-Azzam (Animation) & Till Sander-Titgemeyer (Game) | Producer: Jiayan Chen 

TD: Ramon Schauer | Concept Art: York v. Sydow | CG Artists: Sebastian Selg, Mario Bertsch, Verena Nomura 

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